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APE OVERDRIVE
Year 3 Capstone Project | 2020-2021 | 9 Months | Unity
Ape Overdrive is a project I was a part of in my third year of my undergraduate, along with the other members of our team, Free Rain Games. Ape Overdrive is a local 4-man free-for-all, where players play as apes and battle each other for victory over time-based events. Capture the flag, King of the hill, and many other party game classics grant the player Bananas, a currency used to buy items, as well as the player's score. Whoever ends with the most amount of bananas wins the game!
CONTEXT
In my third year at Brock University, myself and a team of 8 total developed this game under the name Free Rain Games in Unity. We worked together through all the phases of game production together, and faced adversities together with scope. We are all very proud of the game we created​

MY WORK
​My roles on Ape Overdrive were
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Project Manager/Producer (Hansoft)
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Gameplay & Systems Designer (Events, Combat, Items, Points System)
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Environment Artist
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For minor tasks outside of my Producer work, in pre-production I spent a majority of my time working with the Design team to create the core gameplay loop and mechanics of things like events, combat, items, and the point system. A lot of this time was spent inside of our Game Design Documents.
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Outside of my Producer and Design work, I assisted in creating some of the 3D environment assets to decorate our world and help it come to life.



MY TEAM
Ethan Copeland - Producer, Designer
Jordan Carl - Design Lead
John Byers - Artist & Designer
Austin Collings - Artist & Designer
Ridley McCart - Lead Artist, Animation, 3d & 2d Art
Ben Tiw - Lead Programmer
Betty Zhong - Programmer
Cory Beckett - Programmer
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